speeddemosarchive.comSpeed Demos Archive - Quake section
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Title:Speed Demos Archive - Quake section
Description:You can download all demos for this update as dz49MB or zip117MB This update features several impressive records proving that even levels we had thought
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Playing through games quickly, skillfully and legitimately. [ Game List ] [ Features ] [ Submissions/Contact ] [ FAQ ] [ Live Streams ] [ Quake ] [ Knowledge Base ] [ Games Done Quick ] [ SDA Forum ] Saturday, August 8, 2020 by LotBlind All Politeness is Sarcasm Catharsis. Is it a pot of gold at the end of the story arc of a play following the classical rising and retracting format? The requital of villainous deeds? The restoration of social seemliness? The lovers' embrace? The hero's fanfare? Well... no. It's an otherwise mild-mannered and obsequiously polite anime maid beating the sh*t out of any and all other life forms she happens to cross ways with. Doesn't matter where they're from, why they're fighting, and what part of their injuries are covered by their insurance policies. What does matter is she's basically housekeeping them to submission with furniture, pots and cleaning utensils. This has to be the closest to the literal manifestation of "mopping the floor with someone", or something. In the last two fights, it's with cat-arses. The glorious individual whom we are all to praise for this divine offering is our new friend 'kazn' . He's parading his great manliness on the hardest difficulty setting of the arcade mode of a game that can immediately be placed onto the natural-disaster-bound shores of a particular Far Eastern island state. Yeah, it is called Melty Blood Actress Again Current Code after all. This looks like a job for SDA! That's right, I'm pulling out the Semantic Disambiguation Automaton. Hmm... after some beeps and boops it's saying with 98% confidence it's a combination of two different three-word addresses somewhere in the space between which you will find the final resting place of dadaist Marcel Duchamp. The words on his tombstone are actually fairly fitting: "D'ailleurs, c'est toujours les autres qui meurent" ('Besides, it's always the others who die'). The others take 0:08:40.83 to do so. But wait, there's more! The same runner submitted another run after I'd already written the above and do I really have to sacrifice such a gorgeous piece of writing because of it? No sir, I cannot boogie! Not like that. The same parameters apply otherwise, but the character in this one is called Tohno Shiki. Actually, I suppose the run time won't be exactly the same either... but it could have been! 0:06:50.16 this time around. Tohno is one of two brothers it seems at first. They're both suave senpai types that you would really love to share a matcha ice tea with. Really, though, Nanaya Shiki is an alternate version of Tohno. It gets pretty messy. Synopsis , if you like. It's all part of a wider world of Tsukihime ( æ姫) that also begat a visual novel, a TV show and a manga, as well as other games . Very popular, apparently. I'm pleased to have made its acquaintance. æ¥æ¬èªã§æ¸ããã³ã¡ã³ããä»ãã¦ãã¾ããã¹ãã¼ãã©ã³ãããã¨ããããã¾ããï¼ Sunday, July 12, 2020 by LotBlind The Priority Lane, Social Events and Inspired Dining Among shooters, this serious... umm... this series is perhaps most distinguished by its long arena altercations, and yet somehow it's not an arena shooter? The game by itself is, and what it might now be to some of you: Serious Sam: The First Encounter . Those arenas are pretty much exactly what Roman gladiators went through on a daily basis, you know! — bursts of bulls, surges of scorpions and wellings of witch-harpies. That's right, entire murders of those flying devils are expeditiously... murdered with explosive projectiles like at a gravity-spun ten-pin alley (one of many exclusive club membership benefits). In this specific run, you will see a cannonball scoring a triple on the buggers. These intense action scenes are interspersed with rather relaxing bubble baths in the etherial medium, alongside bovine-assisted self-golf. All in the pictoresque environs of Ancient alien-infested Egypt. Ancient aliens. But of course! 'Blacksecret' lops off a whopping five minutes (to 0:30:20 ) from the former (which was mistakenly categorized as "tourist" difficulty when both it and this one are on "normal") by jacking up the segments count and just being smart about things in general. The better half of Sam's austere arsenal is given air time (like those cannonballs) and any and all little time-cutters are tossed in the mix. All the critical points are discussed in the runner's comments. Let's see more quality segmenters, eh fellas? The other run that was ready for today's update improves another shooter, if just one mission thereof, by 2:20 with the entire table nudged down to 0:39:46 . Project I.G.I.: I'm Going In was last touched in 2018 (second update from the top). Those runs were of a very high quality and difficult to dislodge; however one particularly obscure option was overlooked. If I told you any more, I'd already have spoiled the new strategy discovered by 'umair.irfan786155' for the fourth mission so I'd better leave it at that, but if you'd like a "behind the scenes", head over to the verification thread . I also wanted to point out there's a new swaggalicious template for strategy guides now! Those are an excellent way to store and present speedrun-related information about the games you've studied since they allow anyone to see exactly what is and isn't known, and to contribute to them at any point with their own findings. It doesn't make any community look exactly professional if you don't have one. It looks like a lot of them are not really being very systematic and so progress is pretty sporadic. That's fine for all I care, but don't pretend otherwise. As with any wiki, there's a "talk" page automatically created for each page that can be used for discussions about things like nomenclature. Feel free to use the template's talk page for suggestions on how to make it better. If this causes a lot of new guides to be created, perhaps discussion about whether the tricks sub-page (or some others) could also benefit from having a template made. EDIT: A sentence was totally not left unfinished in the above paragraph. You've got some nerve to suggest that! Finally, a marathon ad picked up from the forums. The Big-Bad-Game-a-Thon it's called, between Sep 18th and 20th. Follow the link for details. Sunday, June 21, 2020 by LotBlind New Big Quake Thing Imminent! Sneaking in a rad tad here. It's been nearly ten full years since the last major Quake Done Quick release but that's all about to change in less than 24 hours. If you still haven't ever seen Quake runs before, the premiere linked right here is your chance to redeem yourself. Check it out and check it off! Regular updates will continue, and continue to be rad as well. Thursday, May 28, 2020 by LotBlind Near-Total Eclipse of the Defender's Advantage Can we turn an arcade run 'n' gunner into another mock history lesson today? You bet your ass, ma'm! The series we're thinking of is one with a somewhat abstract-sounding title, Contra . Is this creative perusal of the dictionary meant to be understood as "versus", suggestive of really any kind of confrontation or opposition? If so, almost anything could be called that. Homer's hexametric coverage of the Trojan War? Contra. Shakespeare's most famous and expansive tragedy about a Danish prince? Contra. The title of that video where little sister gets pissed off after brother has poured a bowl of wholemeal porridge into her hair? So Contra. However, truth be told, there may be another explanation. The first arcade cabinet appeared in February of 1987, a few months after the so-called Iran-Contra affair had become public. This had to do with American arms deals in Nicaragua where an anti-socialist "contrarrevolución" movement, "contra" for short, had stirred up after disappointments with the Sandinista regime that held court from 1979 to 1990 (initially, anyway). Probably the Japanese had simply decided "contra" was now go for any kind of resistance movement, which is what it i...
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